| HQ redesign? and about ranks... | |
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Should ranks go away? | Yes | | 63% | [ 5 ] | No | | 37% | [ 3 ] |
| Total Votes : 8 | | |
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doggy2 Admin King
Posts : 645 Join date : 2010-03-28 Location : I'm on a boat
| Subject: HQ redesign? and about ranks... Fri Nov 19, 2010 5:42 pm | |
| I've been thinking about our "HQ" level. (Its more like an info level). This HQ doesn't really accurately reflect us anymore. The HQ is all serious, and it blends in with the crowd. My new idea: The level opens all serious and stuff. A guard tells you that doggy2 is waiting. You walk in a small building, and you find doggy2 watching TV. I say, "HAHAHAH THAT SILLY WALRUS!!! Oh hai, you wanted to see me. I'm doggy2, leader of WOLF. (Insert normal greeting here). You might want to find out more about WOLF, but you'll have to use one of our SUPER SPECIAL AWESOME TANKS!!!!!!. AND THE ENTRANCE IS GUARDED MY NINJA PIRATES WITH GUNS. Good luck. (Hey focus, can I borrow one of your tanks? ) (FIGHTING) You arrive at the door to the HQ, and after a super complex door opening which may or may not involve an explosion, you enter to find... nothing. doggy2 appears and says, "Oh my bad, WE DON'T HAVE AN HQ! We use our forums. You want to find out more about us right? We'll you just have to complete A SUPER COOL PLATFORMING PART!!!!" (Insert platforming part) (Insert clan info) END OF LEVEL What do you think? About the ranks, I think they have no purpose anymore. I'll let you vote on that though. I'm talking about WOLF ranks, not forum ranks.
Last edited by doggy2 on Sat Nov 20, 2010 11:52 am; edited 1 time in total | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Fri Nov 19, 2010 6:12 pm | |
| i have an idea for ranks
if your one rank you have more info and people will help you become a better creator or something and another rank you would have something or blah blah blah but i vote they should go away | |
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lolliechocolate Active Member
Posts : 267 Join date : 2010-10-14 Age : 29
| Subject: Re: HQ redesign? and about ranks... Fri Nov 19, 2010 8:01 pm | |
| I like that idea, I haven't played the actual hq... and in lbp2 we can make a sackbot doggy come in to talk to you rather then a cutout. | |
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Crifnud Super Talkers
Posts : 509 Join date : 2010-09-12 Location :
| Subject: Re: HQ redesign? and about ranks... Fri Nov 19, 2010 9:41 pm | |
| didnt really realize we had ranks anywhere....... But i like the notion of ranks, Doggy, i love that idea, lets pick a theme, also i got a good material idea for lbp | |
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lolliechocolate Active Member
Posts : 267 Join date : 2010-10-14 Age : 29
| Subject: Re: HQ redesign? and about ranks... Fri Nov 19, 2010 11:02 pm | |
| Oops! I ment to vote no as in no ranks. But it should be yes. Oops, take down one no vote and add one yes vote... | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 1:53 am | |
| lol i thought it meant that too and i almost pressed no but then i noticed that yes was no and no was yes | |
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doggy2 Admin King
Posts : 645 Join date : 2010-03-28 Location : I'm on a boat
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 11:51 am | |
| I have enable vote take back. Fix your votes if you voted incorrectly. | |
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lolliechocolate Active Member
Posts : 267 Join date : 2010-10-14 Age : 29
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 1:24 pm | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 2:40 pm | |
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FocusRSdude Moderator
Posts : 549 Join date : 2010-03-29 Age : 28 Location : en tu madre
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 8:09 pm | |
| - doggy2 wrote:
- (Hey focus, can I borrow one of your tanks? )
umm sure why not | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Sat Nov 20, 2010 8:24 pm | |
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FocusRSdude Moderator
Posts : 549 Join date : 2010-03-29 Age : 28 Location : en tu madre
| Subject: Re: HQ redesign? and about ranks... Sun Nov 21, 2010 4:43 pm | |
| We should wait for lbp2 so we can use sackbots and have my tanks be better because I can make indestructible tanks with the material tweaker | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Sun Nov 21, 2010 5:19 pm | |
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doggy2 Admin King
Posts : 645 Join date : 2010-03-28 Location : I'm on a boat
| Subject: Re: HQ redesign? and about ranks... Sun Nov 21, 2010 9:25 pm | |
| Good plan. We'll wait for LBP 2 to make the new HQ. | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Mon Nov 22, 2010 12:11 pm | |
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FocusRSdude Moderator
Posts : 549 Join date : 2010-03-29 Age : 28 Location : en tu madre
| Subject: Re: HQ redesign? and about ranks... Mon Nov 22, 2010 7:06 pm | |
| Procrastinators UNITE!!!! tomorrow... | |
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legolaselfking1 Super Talkers
Posts : 1027 Join date : 2010-04-18 Age : 34 Location : home
| Subject: Re: HQ redesign? and about ranks... Mon Nov 22, 2010 7:16 pm | |
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Crifnud Super Talkers
Posts : 509 Join date : 2010-09-12 Location :
| Subject: Re: HQ redesign? and about ranks... Tue Nov 23, 2010 8:13 pm | |
| - FocusRSdude wrote:
- Procrastinators UNITE!!!! tomorrow...
HAHAHAHAHAHAHAHHAHAH i get it | |
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Crifnud Super Talkers
Posts : 509 Join date : 2010-09-12 Location :
| Subject: Re: HQ redesign? and about ranks... Tue Nov 23, 2010 8:19 pm | |
| - FocusRSdude wrote:
- We should wait for lbp2 so we can use sackbots and have my tanks be better because I can make indestructible tanks with the material tweaker
NNNOOOOOO!!!!!! 'Don't put off tommorow what you could do today' Lets leave the sackbots and material tweaking till later, right now we can still make all the rest of the level then ( ability promised by MM ) transfer it to LBP2 and THEN insert sackbots and tweak'th sum materials | |
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